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THE DOOM LEGACY EDITING RESOURCE
Everything you ever wanted to know about editing Doom Legacy is right here. This
site covers everything from making levels, scripting, adding sounds, even
all the BOOM editing stuff is the Doom Legacy Editing Resource.
DOOM LEGACY SKINS SPECS
If you want to create skins for Doom Legacy, read the
Skins Specs.
EDITING TOOLS
To edit Doom Legacy, you'll need some new tools that are provided in the
'editing' archive.
The editing archive contains:
- 'lumpy': A program to convert PCX graphics to raw resources to insert
in wad files. This one handles graphics taller than 128 units which
is needed for the new skies.
- editing.doc: The documentation file covers what this page talks about
with more details and also describes the new resources of doom3.wad
that you may want to edit.
What is described on this page is more or less explained in the documentation
file that comes with the editing archive. You may want however to save the
current page (NetScape File menu /Save As..) as it completes the documentation.
You can download the editing archive from the download
section.
CREATING THE LARGER SKIES
Whole new horizons open to your eyes, as you look upand
discover parts of the sky that you could never see before!
Problem is : The old sky textures don't cover the new areas revealed when
looking up...
The old sky resources (RSKY1,RSKY2,RSKY3...) used to be 256x128 pixels.
Now they're 256x240 pixels. NWT (NewWadTools) won't convert a graphic to
a patch taller than 128 lines. We didn't test Deutex since, but it probably
won't do either.
In the editing archive ( download
section), we have provided a utility called 'lumpy'. Lumpy will convert
PCX graphics taller than 128 units to raw files, that you can insert in
a wad in place of the RSKY resources.
How does Doom Legacy handle the 'new' (taller) and the 'old' skies?
...It simply checks the sky texture height, if it is over 128 pixels, it
uses it as the taller skies, if they are up to 128 pixels but not higher,
then they are stretched a little to cover all the range viewable with mouselook.
It then looks a bit pixelated, but not so bad. 
NEED THE DOOM LEGACY SOURCE CODE?
The Doom Legacy source code is now under the General Public Licence published by the Free Software Fondation. Thus you can download all the source at the cvs place or you can get a complete archive at the file release section of our sourceforge developer page (available in zip and tar.gz format).
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