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OpenGL Doom Legacy Editing Guide

> Doom Legacy Editing Resource
> Skins Specs
> Tools
> Source Code


THE DOOM LEGACY EDITING RESOURCE

Everything you ever wanted to know about editing Doom Legacy is right here. This site covers everything from making levels, scripting, adding sounds, even all the BOOM editing stuff is the Doom Legacy Editing Resource.



DOOM LEGACY SKINS SPECS

If you want to create skins for Doom Legacy, read the Skins Specs.



EDITING TOOLS

To edit Doom Legacy, you'll need some new tools that are provided in the 'editing' archive.

The editing archive contains:

  • 'lumpy': A program to convert PCX graphics to raw resources to insert in wad files. This one handles graphics taller than 128 units which is needed for the new skies.
  • editing.doc: The documentation file covers what this page talks about with more details and also describes the new resources of doom3.wad that you may want to edit.
What is described on this page is more or less explained in the documentation file that comes with the editing archive. You may want however to save the current page (NetScape File menu /Save As..) as it completes the documentation.

You can download the editing archive from the > download section.




CREATING THE LARGER SKIES

Whole new horizons open to your eyes, as you look upand discover parts of the sky that you could never see before!

Problem is : The old sky textures don't cover the new areas revealed when looking up...

The old sky resources (RSKY1,RSKY2,RSKY3...) used to be 256x128 pixels.

Now they're 256x240 pixels. NWT (NewWadTools) won't convert a graphic to a patch taller than 128 lines. We didn't test Deutex since, but it probably won't do either.

In the editing archive (> download section), we have provided a utility called 'lumpy'. Lumpy will convert PCX graphics taller than 128 units to raw files, that you can insert in a wad in place of the RSKY resources.

How does Doom Legacy handle the 'new' (taller) and the 'old' skies?
...It simply checks the sky texture height, if it is over 128 pixels, it uses it as the taller skies, if they are up to 128 pixels but not higher, then they are stretched a little to cover all the range viewable with mouselook. It then looks a bit pixelated, but not so bad. .



NEED THE DOOM LEGACY SOURCE CODE?

The Doom Legacy source code is now under the General Public Licence published by the Free Software Fondation. Thus you can download all the source at the cvs place or you can get a complete archive at the file release section of our sourceforge developer page (available in zip and tar.gz format).

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